Hands-free navigation in VR environments by tracking the head
نویسنده
چکیده
Conventional methods of navigating within a virtual reality environment involve the use of interfaces such as keyboards, hand-held input devices such as joysticks, mice, and trackballs, and hand-worn data gloves. While these devices are mostly adequate, they are rather obstrusive and require some amount of training to use. Researchers have begun investigation into interfaces that have the capability to interpret human gestures visually. In this document, we describe an approach used to navigate virtual reality environments by tracking the pose (translation and orientation) of the user’s face. This “hands-free” navigation is simple, intuitive, and unobstrusive. It requires only commercially available products such as a camera and an image digitizer. The pose of the face is determined by warping a reference face image to minimize intensity difference between the warped reference face image and the current face image. This is more robust because all pixels in the face are used, in contrast to detecting only selected facial features. In addition, the proposed approach does not require a geometric model of the face. c Digital Equipment Corporation, 1997 This work may not be copied or reproduced in whole or in part for any commercial purpose. Permission to copy in whole or in part without payment of fee is granted for nonprofit educational and research purposes provided that all such whole or partial copies include the following: a notice that such copying is by permission of the Cambridge Research Laboratory of Digital Equipment Corporation in Cambridge, Massachusetts; an acknowledgment of the authors and individual contributors to the work; and all applicable portions of the copyright notice. Copying, reproducing, or republishing for any other purpose shall require a license with payment of fee to the Cambridge Research Laboratory. All rights reserved. CRL Technical reports are available on the CRL’s web page at http://www.crl.research.digital.com. Digital Equipment Corporation Cambridge Research Laboratory One Kendall Square, Building 700 Cambridge, Massachusetts 02139
منابع مشابه
WARAJI: Foot-Driven Navigation Interfaces for Virtual Reality Applications
Presently Technological limitations on current interfaces have made researchers to develop new devices to interact with objects in the virtual environment. The goal of this project is to develop and build a hands-free navigation system to be integrated into virtual environments. One of the most important fields in virtual realty (VR) research, is the development of systems that allow the user t...
متن کاملA Modular Implementation of Wii Remote Head Tracking for Virtual Reality
Virtual reality (VR) environments based on interactive rendering of 3D computer graphics often incorporate the use of position and orientation tracking on the user’s head, hands, and control devices. The Wii Remote game controller is a massmarket peripheral that can provide a low-cost source of infrared point tracking and accelerometer data, making it attractive as a PC-based virtual reality he...
متن کاملMetaSpace II: Object and full-body tracking for interaction and navigation in social VR
MetaSpace II (MS2) is a social Virtual Reality (VR) system where multiple users can not only see and hear but also interact with each other, grasp and manipulate objects, walk around in space, and get tactile feedback. MS2 allows walking in physical space by tracking each user’s skeleton in realtime and allows users to feel by employing passive haptics i.e., when users touch or manipulate an ob...
متن کاملTethering and Reattachment in Collaborative Virtual Environments
Our purpose is to explore a family of specific dynamical methods that support the contrasting goals of presence and independence in collaborative virtual environments. We pose for ourselves the basic tasks of “tethering” — keeping a collaborator close to a group or leader, and of “reattachment” — returning to a collaborative virtual activity after a period of independent exploration. We first p...
متن کاملPolyvalent Display Framework to Control Virtual Navigations by 6DOF Tracking
Many applications using Virtual Reality (VR) require free hand navigation control. This forbids the use of devices such as Joystick, 3D mouse, ... That is generally because hand-based gesture interaction must be dedicated to specific tasks: sculpting or grasping the objects, which compose a virtual scene. With this aim, we present a polyvalent display approach, which allows the system to determ...
متن کاملHands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems
While navigation systems for cars are in widespread use, only recently, indoor navigation systems based on smartphone apps became technically feasible. Hence tools in order to plan and evaluate particular designs of information provision are needed. Since tests in real infrastructures are costly and environmental conditions cannot be held constant, one must resort to virtual infrastructures. Th...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید
ثبت ناماگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید
ورودعنوان ژورنال:
- Int. J. Hum.-Comput. Stud.
دوره 48 شماره
صفحات -
تاریخ انتشار 1998